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Non-Avian Eggs
Grid Sarcosuchus Egg
The new sarcosuchus egg item texture.
Stack Size 1

7.3 UPDATEEdit

Most prehistoric creatures in the Fossils and Archeology Revival mod hatch from eggs, with the exception of fully aquatic mobs and mammals. All of these eggs can be cooked into cooked eggs. Non-avian eggs differ from avian eggs in several ways. The main difference is that they are represented by actual models that can be placed on the ground and picked back up via right-clicking, while avian eggs are rather like chicken eggs. All non-avian creatures can lay their own eggs, which behave the same as cultivated eggs. Their eggs can all be used in place of vanilla Minecraft eggs to make cakes.
Workbench GUI.png

Milk

Sugar

Wheat

Milk

Sarcosuchus Egg

Wheat

Milk

Sugar

Wheat

Cake


CREATION Edit

All cultivated eggs follow the same creation process. DNA must be put in a culture vat to produce eggs, giving the player the achievement "What Species is this?". The eggs will always match the species of the DNA cultivated. The cultivation process can sometimes fail, producing a failuresaurus and not an egg. Cultivated eggs will always hatch, provided that all hatching conditions are met.

Uncultivated eggs are created by breeding and behave the same way as cultivated ones. It takes a male and a female animal to breed (except for quagga, which functions like a vanilla horse), so if the genders are kept separated they will not produce eggs. This allows the player more control over the breeding process, which could go out of control before. Also, there is a new config file that can change breeding so eggs are laid as items like chicken eggs, which may cut down on lag and prevents "This egg cannot spawn here" messages from spamming the chat.

HATCHING Edit

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The non-avian eggs in the 7.3 Dinosaur Renaissance update.

These eggs are represented by actual models that can be placed on the ground and picked back up via right-clicking. Once placed, they will immediately begin the hatching process. It takes 100 seconds for an egg to hatch. However, the hatching process can be interrupted by poor conditions or the egg being picked up. Progress and conditions of the egg can be monitored using a DinoPedia. If the egg is left in conditions that do not allow for hatching for too long, it will "die" by despawning.

To hatch, an egg must be placed in an area that is large enough for the baby creature. If the hatching area is too small, the hatching process will continue through all 100 seconds but will end with a message stating "This Egg Cannot Spawn Here." If the creature is terrestrial or amphibious, the egg must be placed on land in a warm area (sun or torchlight should suffice). Cold or dry eggs simply will not continue through the hatching process. Once your first egg hatches, you get the achievement "De-Extinction."

Non-Avian Eggs
Www.GIFCreator.me 84sl21
All of the non-avian eggs in alphabetical order.
Stack Size 1

7.2 UPDATEEdit

Most prehistoric creatures in the Fossils and Archeology Revival mod hatch from eggs, with the exception of coelacanths and mammals. Non-avian eggs differ from avian eggs in several ways. The main difference is that they are represented by actual models that can be placed on the ground and picked back up via right-clicking, while avian eggs are rather like chicken eggs. All non-avian creatures can lay their own eggs, which behave the same as cultivated eggs. Their eggs can all be used in place of vanilla Minecraft eggs to make cakes.
Workbench GUI.png

Milk

Sugar

Wheat

Milk

Brachiosaurus Egg

Wheat

Milk

Sugar

Wheat

Cake


CREATION Edit

All cultivated eggs follow the same creation process. DNA must be put in a culture vat to produce eggs, giving the player the achievement "What Species is this?". The eggs will always match the species of the DNA cultivated. The cultivation process can sometimes fail, producing a failuresaurus and not an egg. Cultivated eggs will always hatch, provided that all hatching conditions are met.

Uncultivated eggs are created by breeding. Breeding cannot be controlled by the player; all mobs of the same species will breed together every five minutes if close enough together. This can result in very high and often uncontrollable breeding rates. Uncultivated non-avian eggs behave the same way as cultivated ones.

HATCHING Edit

Land and Water

A brachiosaurus egg and liopleurodon egg hatching in their respective environments.

These eggs are represented by actual models that can be placed on the ground and picked back up via right-clicking. Once placed, they will immediately begin the hatching process. It takes 100 seconds for an egg to hatch. However, the hatching process can be interrupted by poor conditions or the egg being picked up. Progress and conditions of the egg can be monitored using a DinoPedia. If the egg is left in conditions that do not allow for hatching for too long, it will "die" by despawning.

To hatch, an egg must be placed in an area that is large enough for the baby creature. If the hatching area is too small, the hatching process will continue through all 100 seconds but will end with a message stating "This Egg Cannot Spawn Here." If the creature is terrestrial or amphibious, the egg must be placed on land in a warm area (sun or torchlight should suffice). Aquatic creatures' eggs must be placed in water or else they will not hatch. Cold or dry eggs simply will not continue through the hatching process. Once your first egg hatches, you get the achievement "De-Extinction."

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