The Fossils and Archeology Revival Mod adds a wide assortment of mobs to Minecraft, from the innocent archaeologist villager to the powerful Spinosaurus. A great majority of them are prehistoric creatures that the player has to create. Many others are hostile mobs that reside near Anu, the boss mob of the mod. The tamed zombie pigman added in 7.3 does not fall into any of these categories.
By far the most popular mobs added by this mod are the prehistoric creatures. All prehistoric creatures (with the exception of naturally-spawning nautilus, sturgeon, gar, and coelacanth) must be created by the player. Once created, some of them can be tamed, commanded, and ridden. Also, some prehistoric creatures are available with scientifically accurate feathers and quills (which can be toggled on or off in the Revival mod config file). The 7.2 update includes twenty-nine prehistoric mobs, some of them with subspecies; the 7.3 update contains thirty-three prehistoric mobs that all have genders and no subspecies. The list of all prehistoric mobs and information ranging from their creation to taming is located here.
7.3 HOSTILE MOBSAll hostile mobs spawn near either F/A Revival mod blocks or structures. Please note that the dead bones are not currently implemented, but they will be in the future.
BOSS MOBSThere is currently one boss in this mod, and his name is Anu. Defeating him is the key to unlocking the ability to time travel (WIP).
7.3 PASSIVE MOBS
While not technically a mob, the fossil model is an entity. It, the tamed zombie pigman, and the archaeologist villager are the only non-prehistoric passive mobs added with this mod.