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Coelacanth
2016-07-30 19.13.26
Several coelacanths in an underwater cave
Basic Information
Real Creature Coelacanth
Nature Passive
Health Points 20
Modeled By Raptorfarian

7.3 UPDATE Edit

Note: Make sure to name your coelacanth with a nametag. They will despawn otherwise.

Coelacanth ('see-la-kanth', meaning "Hollow Spine") is a medium-sized passive aquatic prehistoric fish that was added in Build 6.1. It is a living fossil fish that spawns naturally in the world mainly in oceans, but can also be created by the player through the culture vat. The only other naturally spawning creatures are the nautilus, alligator gar, and sturgeon. It is about the same size as the alligator gar, at about 0.7 blocks tall and 3 blocks long. They drop a raw fish when killed.

Though they spawn naturally, they can also be created by the player through the culture vat. As they are marine fish, they hatch from spawn that need to be placed in water.

BEHAVIOREdit

Coelacanth is an aquatic mob that can spawn naturally in the world. They tend to spawn in deeper waters, and sometimes in rivers and beaches. Most of the time, they gravitate towards the bottom of a pool. Since they are passive mobs and do not defend themselves, they are vulnerable to the marine predators mosasaurus, sarcosuchus, spinosaurus, and liopleurodon. They can only live underwater; when placed on land, they flop around for several seconds before beginning to die of suffocation at a rate of one heart per second. Right-clicking catches them, and then you can release them into the water.

Coelacanth can breed by laying fish spawn, which needs to be right-clicked in water by the player to hatch. Since they do not have sexes, the amount of nearby coelacanth do not affect the breeding probability.

Like the other fish, they cannot be tamed, ridden, ordered, fed, or aged, given essence of chicken, don't have moods or genders, and will not interact with toys. They also do not make sounds.

PHOTO GALLERYEdit

Coelacanth
Swimmy Small
A coelacanth, some squid, and a nautilus.
Basic Information
Real Creature Coelacanth
Nature Passive
Health Points 10
Subspecies Ocean - Random

River - Random

Swamp - Random

Modeled By Dragonith

7.2 UPDATE Edit

Note: Make sure to name your coelacanth with a nametag. They will despawn otherwise.

Coelacanth (meaning "Hollow Spine") is a large passive aquatic prehistoric creature that was added in Build 6.1. It is a living fossil fish that spawns naturally in the world but can also be created by the player.The only other naturally spawning creature is the nautilus. It is around 1 block tall and 3 blocks long and drops raw fish when killed. The three subspecies spawn randomly instead of in the biomes they are named after. The Ocean subspecies seems to be more common than the others. Right-clicking a coelacanth puts it into your inventory as an item.

BEHAVIOREdit

Coelacanth is an aquatic mob that can spawn naturally in the world. They tend to spawn in deeper waters, and sometimes in rivers and beaches. Most of the time, they gravitate towards the bottom of a pool. Since they are passive mobs and do not defend themselves, they are vulnerable to marine predators like mosasaurus and liopleurodon. They can only live underwater; when placed on land, they flop around, dying of suffocation at a rate of one heart per second. Right-clicking catches them, and then you can release them into the water.

Like some other non-dinosaurian mobs, they cannot be tamed, ordered, fed, bred, or aged. They also do not make sounds.

PHOTO GALLERYEdit

Dinosaurs

AllosaurusAnkylosaurusBrachiosaurusCeratosaurusCompsognathusDeinonychusDilophosaurusDryosaurusGallimimusPachycephalosaurusParasaurolophusSpinosaurusStegosaurusTherizinosaurusTriceratopsTyrannosaurusVelociraptor

Sea Creatures

Alligator GarCoelacanthHenodusIchthyosaurusLiopleurodonMosasaurusNautilusPlesiosaurusSturgeon

Birds

ConfuciusornisDodoGastornisKelenkenPhorusrhacosTitanis

Mammals

ElasmotheriumMammothSmilodonQuagga

Pterosaurs

Pteranodon

Land Reptiles

Sarcosuchus

Enemies

AnuAnubiteDead BonesFailuresaurusSentry PigmanTar Slime

Misc

Archaeologist VillagerFossil ModelTamed Zombie Pigman

Carnivores appear in red. Herbivores appear in green. Omnivores appear in light blue. Piscivores appear in dark blue. Enemies/misc appear in brown.